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  #11  
Old 11-08-2009, 06:02 PM
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my hype bar IT'S OVER NINE THOOOUSAAAAAAND!!
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  #12  
Old 11-08-2009, 10:13 PM
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Defintely agree on the soundtrack. The boss themes are amazing! They really give off the feeling you're facing something holy and mighty!

The only beef I have with Bayonetta is its presentation. The film-reel style cut-scenes are used a bit too much and are even present in important spots they really don't belong. Character models also cause a ton of clipping (especially Bayonetta's and Jeannes') which lands quite a visual blow in quality on the overall style and slickness of the otherwise superb action. Screen-tearing is rampant in some areas, too.

There are some camera issues, long and terrible minigames, and boss recycling as well.
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  #13  
Old 11-08-2009, 10:59 PM
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Wth? The Minigames are awesome.
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  #14  
Old 11-08-2009, 11:04 PM
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Wth? The Minigames are awesome.
backlash did not play the game.
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  #15  
Old 11-08-2009, 11:05 PM
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But he sure knows that they are long and terrible, i hate it when people do that.
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  #16  
Old 11-09-2009, 01:44 AM
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All things said and done, Bayonetta as a game has the wonderful tendency to grow on you.

... Like hair. [HAH!]

Judging from some of the remarks I've heard around here about the soundtrack and its potentially spoilerific track listing, I'd assume most of the songs on the CDs are listed by order of appearance?

I'm sure the soundtrack is so awesome that when you're listening to it with a good pair of headphones on, it'd be the kind of soundtrack every captious audiophile will make love to. Like having a beautiful woman wrapping her arms around your neck to tongue at your earlobes.
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  #17  
Old 11-09-2009, 01:53 AM
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I wear barbells so she's gonna have to take it easy with the earlobe love.
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  #18  
Old 11-09-2009, 08:21 AM
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Quote:
Originally Posted by Blacklash93 View Post
Defintely agree on the soundtrack. The boss themes are amazing! They really give off the feeling you're facing something holy and mighty!

The only beef I have with Bayonetta is its presentation. The film-reel style cut-scenes are used a bit too much and are even present in important spots they really don't belong. Character models also cause a ton of clipping (especially Bayonetta's and Jeannes') which lands quite a visual blow in quality on the overall style and slickness of the otherwise superb action. Screen-tearing is rampant in some areas, too.

There are some camera issues, long and terrible minigames, and boss recycling as well.
Did you play the PS3 version? The XBOX 360 version has none of those problems. I do agree that the film-reel cutscenes are a bit strange; it really feels like you are watching a digital comic, rather than a cutscene.

There is a lot of boss recycling, I am afraid - he is right about that.

I was a little disappointed about it at first, as it was the one thing I didn't like about Devil May Cry - but there are so many bosses, that you really can't hate on the game just because they choose to re-use a few of them.

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Originally Posted by aXL99 View Post
Judging from some of the remarks I've heard around here about the soundtrack and its potentially spoilerific track listing, I'd assume most of the songs on the CDs are listed by order of appearance?
Yes, they are and every song from the game is on the OST - even tracks that last 10 seconds or less.

The only song I didn't hear was the track from trailer 3 [I think it was trailer 3] the song that was re-used for the GOWIII gameplay trailer from E3. I guess it is either not from Bayonetta or that it is actually from GOWIII. But then why was it used for a Bayonetta trailer?
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  #19  
Old 11-09-2009, 12:03 PM
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You mean the track from the leaked trailer?

I just took a peek at the GOWIII E3 gameplay trailer on youtube and nothing even resembles it.
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  #20  
Old 11-09-2009, 12:51 PM
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what is so wrong with recycling bosses? if the fight is interesting, personally i dont mind to face them again during the main campaign (of course, being a lot of bosses to fight with).
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